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That said, it’s easier to overlook in motion, and Medium certainly looks better than Low, which murders the ever-so-well-done ground reflections. In turn it causes a slight dip in lighting quality – see how, in the screenshots above, matte surfaces like the cobbles and metal shutter become inexplicably brighter on Medium. Remember that this averaged 47fps with everything on the maximum High settings…Įffects quality: Dropping this from High to Medium produced a noticeably smoother 66fps.

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Here's how they affect Stray’s PC performance, using benchmark tests from the GTX 1050 Ti as a guide. Motion blur and a sharpening filter get their own sliders, and there are just four individual quality settings, without presets. These are basic but functional: you’ve got 30fps, 60fps or uncapped framerate options, a V-sync toggle, and your choice of fullscreen or windowed mode. Those are both fleeting issues, mind, and at the very least aren’t affected by your chosen combination of Stray’s PC graphics and visual settings. Like you’re watching it on a laptop from 1998 or something. On top of that, a lot of them add temporary horizontal black bars, resulting in a chunky void border around the whole scene.

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Ultrawide support isn’t perfect either: while playing normally, it’s fine, though some cutscenes don’t fill out the full width of a 21:9 monitor. In terms of faults, Stray can microstutter when entering a new locale, though thankfully stays smooth during the more involved platforming/action/puzzle/stealth/pushing things off edges sequences.

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In cutscenes, ultrawide ain't great.but it's fine for moment-to-moment play.

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I found a few instances of what might be planar reflections, which could explain the “subset” comment (as these use partially similar techniques to ray traced reflections, to reflect objects that aren't otherwise visible onscreen). The reality is that the conventional screen space reflections, handsomely atmospheric lighting and neon-drenched aesthetic all combine to make the Kowloon-inspired setting look as if more sophisticated tech might just be at work. I’ll confess that until actually playing it, I’d essentially gaslit myself into thinking it did employ proper RTX-grade ray tracing effects.

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Not to spoil the next section of this article, but the same settings tweak is a major performance booster on desktop PCs as well.Īll in all, not bad going for a game that looks as shiny as Stray does. Still on max settings, this card pumped out 147fps at 1440p, and managed a smooth 79fps at 4K to boot.īack at the opposite end of the hardware spectrum, I also tried Stray on the Steam Deck: it’s playable with all High settings, generally staying in the 30-35fps range, though dropping Effects quality to Medium bumped that up to a noticeably smoother 40-45fps. If you’ve got one of the best gaming monitors with a faster refresh rate, premium GPUs like the RTX 3070 aren’t necessarily overpowered either. Again, that’s with all possible settings on High. 1440p proved too much for the GTX 1050 Ti, where it dropped to 28fps, but a modest step up to the GTX 1060 secured 48fps at 1440p and 78fps at 1080p. The first of those averaged 47fps on maxed-out settings at 1080p, so Full HD monitors can sit pretty with budget hardware. I don’t actually have such low-spec CPUs and GPUs lying around, so I tested Stray with my usual Intel Core i5-11600K and a mix of GTX 1050 Ti, GTX 1060 and RTX 3070 GPUs. GPU: Nvidia GeForce GTX 780 / AMD Radeon R9 290X.CPU: Intel Core i5-8400 / AMD Ryzen 5 2600.GPU: Nvidia GeForce GTX 650 Ti / AMD Radeon R7 360.You’ll also only need 3-4GB of VRAM, which all modern graphics cards will have with memory to spare. The minimum and recommended specs are both pretty low even the recommended CPUs are several generations old and were lower-mid-range when new. Stray system requirements and PC performance High framerates at 4K and ultrawide resolutions are doable too, and while developers BlueTwelve Studio tell me Stray uses a “subset” of ray tracing, you don’t need specific, RT-capable GPUs get the best lighting and reflections.

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In fact, if you’ve got one of the best graphics cards – or any fairly recent, mid-range or above rig – you may not need to lower any settings at all at 1080p and 1440p. Stray doesn’t have that many graphics settings, so this’ll be a relatively quick guide to tuning performance.















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